AI Insights · Timothy · October 2022
Top 5 Geolocation Games Performance in Australia Q3 2022
Discover how the top 5 geolocation games performed on the unified platform in Australia during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the top 5 geolocation games in Australia saw varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Pokémon GO from Niantic, Inc. experienced a dynamic quarter. Weekly revenue showed significant fluctuations, peaking at approximately $350K in the week of August 22 before dropping to $203K by the end of September. Downloads were relatively stable, with a slight increase towards the end of the quarter, reaching around 12K in the week of September 19. Weekly active users exhibited a generally increasing trend, peaking at nearly 498K in late August before stabilizing around 482K by the end of September.
Jurassic World Alive from Jam City, Inc. had a mixed performance. Weekly revenue varied, with the highest being about $19K in early August and the lowest around $10K in the week of August 22. Downloads saw a decline mid-quarter, dropping to just over 1K before slightly increasing towards the end of September. Active users mirrored this trend, starting at around 5.4K and ending the quarter at approximately 4.2K.
Five Nights at Freddy's AR by Illumix, Inc. maintained relatively low but consistent revenue, hovering around $300. Downloads fluctuated slightly, peaking at approximately 905 in early July and ending the quarter at 807. Active user numbers showed a steady decline from around 31K at the start of the quarter to 26K by the end of September.
COIN: Always Be Earning from Xy Labs, Inc. saw modest revenue increases, with a peak of approximately $1.8K in early September. Download numbers were initially low but saw a significant spike to about 1.7K in mid-September before stabilizing. Active users gradually increased throughout the quarter, starting at 1.8K and peaking at 2.3K in mid-September.
Finally, Aglet - Avatar Social Game by Onlife Ltd had a relatively stable revenue trend, with a peak of around $368 in the last week of September. Downloads saw a significant increase from 144 in late June to 735 by late September. Active users also increased steadily, from 3.7K in late June to over 5.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.